=================================
UPDATE 6 Series

====
v6.11

- Elites now worth 2X
- Talon now actually requires a HighStreak to use
- Infinity Description Fix
- Killstreak coloration: (2X White) ( 3X-4X Gold) ( 5X+ Crimson (High Streak))  

====
v6.1

- Added the option to Disable Auto Sprint from the settings (Especially useful for First Person)
- Made Infinity a passive rather than a Prototype Special - unlocked at the start of the round
- Fixed Control actually not killing nearby enemies + fixed typo in desc
- Fixed Broken Ultimatum Skill cooldown
- Fixed a bad Clone Networth cost description on the BuyPage
- Fixed a bug with the Omega Upgrade that would re-purchase the upgrade instead of re-rolling a weapon
- Fixed a bug where Infinity would not reset and carry over to other rounds / avatars in a session
- Fixed Talon being unlockable pre-HighStreak
- Updated Database page on Upgrades
- Added new loading screen tips
- Hide Enemies on Radar now worth +3000 CCP
- Updated most of the old logo images

====
v6.0

Biggest Complex Control update yet.

NEW SPECIAL TYPE
- X-PROTOTYPE (CRIMSON COLORED) - Specials that will only become available past a High Streak (X6+) and/or Once per game

20 NEW ABILITIES
X-NOVA		"A faster Nova Drone post HighStreak, shoots any air/ground enemy while driving"
TALON		"Teleport behind target, Equips Combat Knife, No cooldown, AMP on Knife Elim, Unlocks post HighStreak"
SHELL		"Grants a shield effect for 6 seconds at X3 Streak"
ULTIMATUM	"On activation, 50% Chance to Full HP + 50 Armor, 50% chance to 10% health and remove all armor"
AURA		"Shields will automatically trigger for 2 seconds when below 20 HP, every 20 seconds"
OVERSEER	"Permanently reveals all enemies on screen post HighStreak, each enemy with 20% HP"
GHOST		"A Prototype Blink system that has 20% chance to consume energy post HighStreak"
SAFETYFIRST	"Become invincible for the rest of the match after securing your vehicle"
ASTRA		"Blink has a 50% chance to not consume energy"
CAREPACK	"After activation, look for a package / AMP near your location"
KILLSWITCH	"Eliminate up to 10 alive enemies once per game after a HighStreak"
GRIP		"Violently pull and eliminate a single target, unlocks post HighStreak"
CONTROL		"Lift every alive enemy (including vehicles) after a Roadkill, you eliminate neaby enemies instead"
FORTRESS	"Your personal vehicle is immune to explosions post HighStreak"
FURY		"Blink will not cost energy for the next 15 seconds after a roadkill",
STYLE		"Keep your KillStreak for longer every time you BLINK TELEPORT in your vehicle"
HACKER		"While AMP is active AND on streak of X3 and over, Activate to reset the AMP duration"
PALADIN		"A Prototype Shield will activate frequently at random intervals post HighStreak"
VACCUM		"You instantly grab AMP and Body Armor drops from any range, and regardless of in vehicle"
INFINITY	"A Prototype Blink system that will allow you to blink 3 times the normal range post HighStreak"

NEW CONTENT
- Added the CPH update Military Rifle (based on the KH-2002)
- Added the Grotti Itali RSX

ALWAYS SPRINT SOLUTION FOUND / IMPLEMENTED
- I am now simulating Keyboard Shift input during >MOD Gameplay< to allow constant sprinting. (InputSimulatorPlus, Credits to Michael Noonan, Theodoros Chatzigiannakis)
- If you do not wish to have this OR find it interferes with your trainers, then simply grab the _AutoSprintOFF version

ALERT SYSTEM
- Enemies spawn limit adjusted in accordance to the new Alert System
- Alert Level is random and influenced by Rank, IE: Rank 1 will never have Alert 4 or 5, Rank 5 never Alert 1 or 2.
- The selected Alert Level is announced in the early game

NEW CLONE UPGRADE
- You can now clone your avatar for a high cost of 40000 Networth and 14 Merits, this actually consumes the Royal Avatar's Networth
- Updated the BuyPage for upgrades with this info
- When your avatar is cloned, you will see a notification in the bottom right corner of the screen

GAMEPLAY
- Weapon Switch now instantly reloads the weapon you equip
- Every Roadkill now worth 2 Elims each, with Elites Roadkills worth 4 Elims
- Shield effects now global, each shield special adds shield uptime (stacks) to the existing delay

STREAK SYSTEM UPDATE
- Base Killstreak uptime increased from 2.0 seconds to 2.5 seconds
- Score has been re-tweaked to value x4 and over more
- The scorestreak reward clamps at 2000 score past 8x

ABILITIES TWEAKS
- Changed GAMBLER behavior - You now keep AMP status while outside the Blue Zones instead of gaining armor
- Military vehicles Specials are now Prototypes, no longer passive and now activated during a Streak
- Incoming Damage-timed Specials (ex: MATRIX / TACTIKAL) have much shorter cooldown times and larger trigger window
- The Minigun special, HAILSTORM is now a Prototype that unlocks post X6 Streak, but has double the previous ammo (500)
- LIVE special (reveal all enemies from screen) no longer consume Blink energy, increased cooldown
- ELITEWATCH now grants 2 Elims for every Elites killed in addition to showing them at all times on screen
- Beast special types kills are now worth 3 Elims each and start with 3X
- Radiant no longer affects or ejects drivers / gunners, reduced CD by one sec
- Increased the range for VORTEX and PROXY specials
- SWAPCORE no longer has a cooldown, but no longer gives armor
- Increased the fire rate intervals for Nova (5 seconds now)
- Revisited many cooldowns, too many to list

BUGFIX 
- Fix the annoying 1 ammo in clip bug after Weapon Switching from 1 shot weapons
- Final attempt at making HAYWIRE explosion work 100% of the time

MISC
- Doubled the Merit cap, now 20 total, still 1 Merit every 8000 CCP + 1 Merit every Win
- Vehicle colors are now Full primary or Full secondary, with Pearlesent effect to blend the 2 colors
- New sounds for some of the new Specials
- Updated the Database & Tips to reflect all changes
- New Splash / Mod poster

COMPLEX CONTROL WILL CONTINUE TO ONLY WORK ON SHVDN 2.10.10!!!
- Thanks to LeeC22's time on @gtaforums.com for suggesting a working GTA.UI.WorldToScreen replacement, this was massive! Until:
- SHVDN 3+ is BAD - breaks random aspects of the mod like Enemy HP and Landing Gears after code compiled. My patience is no more.

=================================
UPDATE 5 Series

====
v5.13

FEATURES
Added 5 recent vehicles to the rotation table
- DEL DR1
- IMORGON
- D10
- TIGON
- FURIA

BUGFIX
-Removed an accidentally mapped debug key leftover from previous version(s) 

====
v5.12

PAID FEATURE REQUEST
-Customizable Zone Scale & Time - by buckjohnston
-Please Refer to "...\\THEAETIK\ComplexControl\ZoneConfig.txt" for info and instructions

====
v5.11

FIX
-Fixed the in-game description for the Gambler Special which was wrong.

====
v5.1

CHANGES
-Added first pass of controller support in Character Select Screen
-- Input legends still not included in-game, please refer to documentation
-- WARNING - MIGHT NOT WORK WELL WITH REGIONAL KEYBOARDS OTHER THAN QWERTY
-Agressive drivers no longer get a speed boost hack while you're driving

====
v5.0

With this update, I changed the pacing of the mod to make encounters more enjoyable, 
while adding more flavor and purpose to eliminations in general by introducing goals.

RANK UP
- You now rank up by attaining a specific Elim count in a round instead of wins
- From Rank 1 To Rank 2: 15 Elims in a round.
- From Rank 2 To To Rank 3: 25 Elims in a round.
- From Rank 3 To To Rank 4: 35 Elims in a round.
- You still rank down by 1 level when an avatar dies (Royal or Freelance)
- Rank still = Difficulty and Rewards

CHANGES
- Time spent in zones changed for better overall pacing
- New reward: +1000 CCP for 30 Elims in a round
- Amounts of health regenerated DOUBLED while driving
-- DOES NOT apply to the SHRIKE upgrade (flying bike)
- RPG Elite spawn rates tweaked again
-- Rank 1: 2% 
-- Rank 2: 4% (+2% from rank 1)
-- Rank 3: 7% (+3% from rank 2)
-- Rank 4: 11% (+4% from rank 3)
- STARFORCE new req. to activate is now 6 Elims (prev. 10)
- GATECRASHER new req. to activate is now 15 Elims (prev. 25)
- Updated Database

CONTENT
- Added new notifications for ranking up + 30 elim reward
-- These notications have a new custom sounds as well
- Added 5 new vehicles to the rotation (Avatars / Enemies)
-- EMERUS
-- KRIEGER 
-- DEVESTE 
-- THRAX
-- ZORRUSSO
- Updated the new NextZone sound (more audible)


=================================
UPDATE 4 Series


====
v4.01
BUG FIXES
- Fixed bug that would override Wingman Blip color to White (now Blue)
- All Upgrades now reset as expected when trading Avatars

====
v4.0
WINGMAN + ARENA WAR UPDATE

ARENA WAR CONTENT
- 3 NEW VEHICLES ADDED
-- TOROS (Modern SUV)
-- ITALI GTO (Ferrari variant)
-- ZR380 (350z Variant)
- 1 NEW WEAPON ADDED
-- Hellraiser Laser under the OMEGA upgrade (see below)

NEW SPECIAL: GAMBLER (Formally known as WINGMAN special43)
- GAMBLER Gives +10 armor/sec while outside Blue Zones 

UPGRADES ----------------------------------------------------------
WINGMAN is now a Royal Avatar upgrade instead of a special
-- Only Royal Avatars can own a WINGMAN, an AI partner
-- Buy a WINGMAN with a Networth of at least 15000 and 4 Merits
SHRIKE is the new upgrade rename for the MK2 Opressor
- SHRIKE Networth minimum requirement reduced from 20000 to 10000
- Merit cost remains at 2 - it is the cheaper upgrade of all 3
OMEGA is a new Royal Avatar upgrade
-- Buy OMEGA with a Networth of at least 50000 and 10 Merits
-- OMEGA permanently equips the Avatar with the NEW RayCarbine
-- OMEGA is the endgame item for Royal Avatars

BALANCE
- You can no longer capture the last zone while inside a vehicle
- DEVILSTOUCH now works against bikers
- PROXY and LIVE now are WHITE Icons to reflect WINGMAN changes
- Increased the range for ZERO I/II + DEVILSTOUCH
- Reduced Helicopter Pilots health from 100 to 50
- CCP to next Merit changed from 5000 to 7500 (always cummulative)

ALL WINGMAN CHANGES
- They now appear in the mod Frontend / Character Selection
- They now have a tag and appear on Radar
- They now relocate closer with the player after Blink
- They spawns in the player car at the start of the round
- They are now MP models and won't scream "ur a shit" constantly
- They now have a random Sidearm and Rifle
- They use their Sidearm in the Vehicle and Rifle on foot
- They no longer remain bloody

FIXES
- Fixed issues in the Merit earning logic 
- Enemies no longer vanish on Victory, they are disarmed instead
- Phone now disabled during character screen
- Some light OnTick script optimizations

SUPPORTERS
- Added Special Thanks page dedicated to Donors
- Database now opens up on the Special Thanks page
- Any and all new donations will be added to the list ASAP
- Donation Button found on Complex Control page @ www.gta5-mods.com


=================================
UPDATE 3 Series

====
v3.2

BALANCE
- Significant nerf to damage delt by Heli Gunners
- TACTIKAL now grants +30 armor from each successful targets
- SWAPCORE now grants +20 armor for every use for the risk
- Increased SCAVENGER armor gains from 50 to 60 
- NOTE: Max Armor remains unchanged at 75

====
v3.1

FIXES
- Fixed a bug that let you buy the same avatar twice from Victory screen and lose 4 Merit

BALANCE
- ZERO I and II now affects enemy drivers and passengers as well
- Reduced Deagle and Sniper/Shotgun apparition rates

====
v3.0.2

FIXES
- Added Space Bar prompt in "What's New" screen
- Reworded some loading screen tips to match with the current data

====
v3.0.1

FIXES
- Fixed an important bug in the way Merit is earned after winning
-- Should be gaining more merits overall, especially past 10000 score runs

====
v3.0
FEATURES
- Royal Avatars have the option to upgrade to OPR MKII
-- The Oppressor MKII is extremely versatile addition to the mod
-- Once your Royal Avatar has reached a Networth of 20K or above you can buy the upgrade
-- The purchase cost is 4 Merit

CONTENT UPDATE
- Added 30 new characters with their thumbnails and color sets using new clothes
- Added 5 new abilities to the RNG pool
-- DEVILSTOUCH Burns a random nearby enemy on Screen and LOS
-- ZERO	Permanently apply Zero gravity on a single nearby enemy on screen
-- ZERO II Permanently apply Zero gravity on any nearby enemies with extra cooldown time
-- HAVOC Equips Grenade Launcher + 20 grenades per run
-- DEADEYE All enemy vehicle drivers have 1 HP
- Added 2 new vehicles to the RNG pool
-- FreeCrawler (SUV)
-- Brawler (SUV / OFFROAD)

FIXES
- Created a work around for enemies not falling off bikes when rammed

BALANCE
- Changed the Merit cost for owning a Royal Avatar from 5 to 4
- Changed the Merit cost for trading a Royal Avatar from 2 to 1
-- Updated the database to reflect those changes as well


=================================
UPDATE 2 Series

====
v2.6
FIXES
- Fixed HAILSTORM bug where the player couldn't fire after activating from cover
- VORTEX and GUST now only pulls / push Enemies, not companions and civilians

BALANCE
- Heavy Sniper should always one-shot Enemies now
- KNINE kills now gives you + x2 Streak
- BEASTMASTER kills now gives you + x3 Streak 
- UNION can only spawn up to 4 invincible companions at one time

====
v2.5
EXTREMELY RARE GAME BREAKING BUG FIX
- Fixed a weapon lock caused by using RECALL or SWAPCORE while STARFORCE is active

FIXES
- Avatar no longer point finger after using SWAPCORE

BALANCE
- Slight reduced AMP multiplier with RAIDER
- Decreased cooldown for RISE1 + SWAPCORE + DEATHMARK + PRONE
- Adjusted pistol spawn rates some more - Machine pistols will be more common

====
v2.4
FEATURES
- All RPG Elites now drop AMP on kill. One AMP is still spawned at one time

FIXES
- Fixed an important bug with the score system introduced since 2.3
- Fixed HELLFIRE's molotov spawning on dead enemies when the player is near
- Added a suicide prevention for HAYWIRE when the user attempts to explode a bike nearby
- WINGMAN now relocates on the floor after Blink teleports
- Avatar no longer point finger after using RECALL


====
v2.3
FEATURES
- Added the option to disable RPG Elites if you think they ruin your experience with the mod
---- By disabling RPG Elites you make the game much easier, and gain 50% of the final score
---- Also keep in mind at least one ability is designed to benefit from RPG Elites
- Added navigation clarity for database, some users didn't realize there were other pages
- Database is now highlighted (READ ME) until the user reaches level 1
- HAYWIRE now explodes bikes instantly
- Added more loading screen tips

FIXES
- Fix attempt for HAYWIRE explosion sometimes not affecting cars at extreme speeds
- Removed the Avatar's Vehicle blip when it is destroyed
- Focus is now disabled during the victory screen and no longer drags on until main menu
---- Also added to death screen to be sure
- Fixed Raider special enabled across all characters on the first round after launch

BALANCE
- Slightly increased duration of all AMP-type effects (Explosive Ammo)


====
v2.2
GAMEPLAY CHANGE
- Driver Token system reworked - Drive your vehicle to one of the last 2 zones for a +800 CCP bonus
---- A status always appears below the energy bar and will turn blue when the vehicle is secured
---- This is done to encourage vehicle usage more, the previous system was confusing
- Increased Shotgun / Sniper apparition rates + made semi auto sidearms more common

FEATURES
- Added 20 loading screen tips
- Added option to disable loading screen tips from Settings tab
- Updated database for Driver Token update

FIXES
- MAJOR: Fix for mod not working for several users - Changed save location to a better Windows location
- Fix for BeastMaster Lion running away from enemies post Blink teleport
---- Mountain Lions have a systemic "Attack Warning" delay before moving in, so this fix isn't perfect
- Fix for "CREATE" cover spawning cover above higher ground, should always spawn at crosshair location

====
v2.1

FIXES
- Added a Fire Zone prevention at the before last zone to avoid really unfair scenarios
- Fixed first next zone timer displaying 10 seconds after a first run, now always displays at 30
- Slightly increased spawn rates for Fire Zones since they were somewhat rare on most occasions
- Now actually added 4% RPG Elite spawn chance in Bronze.. (1 in 25 spawns)

====
v2.0
Reminder: AMP = limited time explosive ammo (Think Unreal/Quake Damage amplifiers)

NEW ABILITIES
- CICADA is CUT - NEW SPECIAL: BEASTMASTER
---- BEASTMASTER: Tammed Mountain Lion teleports with the user (Combat version of KNine)
- PREDATOR v2 is CUT - NEW SPECIAL: RAIDER
---- RAIDER: 2.5X the duration of all AMP-type effects (AMP pickups / Matrix / Titan / Executioner / ETC)

MAJOR GAMEPLAY ADDITIONS
- FIRE ZONES: Temporary RED zones targeted by Artillery Strikes
---- A Warning sound and message appears on screen when this zone is in effect
- DRIVER TOKEN: You now gain +500 CCP for staying in your vehicle while inside the next zone activation

KEY BINDING
- External Key Binding for Complex Control actions (IE Blink Teleport / Specials) was added
- Mod Launch Key is also configurable there
- All instructions found in CUSTOMKEYS-ComplexControl.txt

FEATURES
- Major Database update of the old and new info, including the Fire Zones and Driver Tokens
- ELITE ROADKILLS are now worth X4 Streak, high risk / high reward
- Added "Hide All Enemies On Minimap" feature, this gives extra +1000 CCP per run when ON
---- This feature really changes the dynamic of the mod
- Rank and Extra CCP score now shows at the start of the round for consistency
- Added several messages for when typical problems are occuring for some users

LEVELING
- Level Titles requirements reduced by half
- You still gain levels at the same pace, but the Titles are earned twice as fast

FIXES
- The player can no longer suicide with explosives after a victory
- Improved behavior and positioning of KNINE Huskies post Blink teleport
- Fixed Enemies exploding in their car with CHAOS special while they are leaving it
- "Next Zone" timer text now has an outline for greater visibility against cloudy skies

BALANCING
- Tweaked AI damage per difficulty, previously was reduced on Bronze only
---- 1.Bronze: 70% AI DMG // 2.Silver: 80% AI DMG // 3.Gold: 90% AI DMG // 4.Diamond: 100% AI DMG
- Lowered ammo per match on LANCER (Homing Launcher Special) from 20 to 10
---- 20 ammo felt like it was near unlimited in a single round
- Increased ammo capacity for HAILSTORM (Minigun Special) from 400 to 600
- Cooldown on most push / pull abilities (Rise / Vortex / Gust) have been re-adjusted with new flow
- HAYWIRE now has a longer cooldown for the new vehicle spawn flow since v1.0
- Increased Energy gains with BLINKHUNTER from 1 to 2
- Very slightly reduced damage dealt by Heli Gunners
- SENTINEL now gives a Railgun with 4 ammo, you need to return into your car to get more
- DEATHMARK cooldown reduced from 16 to 12 (Targets still don't count unless you kill them)



=================================
UPDATE 1 Series

====
v1.0
FEATURES
- MAJOR: Scripted all vehicle drivers to run you over violently and get out of car when stopped
- MAJOR: (Alpha) Added a newer version checker when available (Still have to download manually on gta5 mods)
- Easier: Enemies now deal less damage on Bronze only (Easy / EZ Mode)
- Ranks now have a base extra CCP bonus (affects Win streak / Networth / Run score)
- 1.Bonze: +0 CCP // 2.Silver: +1000 CCP // 3.Gold: +2000 CCP // 4.Diamond: +3500 CCP
- Updated the RANK page in Database

FIXES
- Agressive fix for the E-Nova drone suicides

BALANCING
- E-Nova vehicle drone now also protects your vehicle - making it indestructible
- Increased target acquiring intervals on E-Nova from 6 to 7 seconds
- Vehicle Squads spawn adjustments: 60% Car / 30% Bike Trio / 10% Heli - they are also slightly more frequent
- A Vehicle squad now always spawn early with skydivers
- Time to next zone warning tweaked to: 40 / 20 / 10 (zone times remain untouched)
- Easy / Bronze tweaks



=================================
UPDATE 0 Series

====
v0.4
FEATURES
- Now showing the mod version @ boot
- Daytime RNG now ranging between late dusk and early sunset - day times are far more common
- First enemy vehicle squad can now spawn much earlier
- Ambush mines can now also be dropped behind vehicle while driving!
- Rise 1 and 2 now also affects enemies in vehicles
- Delivery now deploys your vehicle facing where your avatar is looking

FIXES
- Major: Greatly improved the player spawn system, the player would often spawn at 0,0,0
- Additionally giving more time for the world to stream in - resulting in slightly less pop-in
- Failsafe fix for skydivers very rarely falling indefinitely through the map
- Corrected/Updated Specials and Database description text in-game

BALANCING
- Ambush mines now give you + X1 Streak when you're 30 meters away from them
- Reduced Swapcore cooldown from 12 to 8
- Predator 2 now spawn from a wider angle - yet much closer to the marker

====
v0.3b
FEATURES
- Now pre-loading even more assets..

FIXES
- Blind fix for UI disapearing when pressing ENTER to begin from main menu (slower HDDs/PCs)

====
v0.3
FEATURES
- Assets now pre-load when launching the mod
- Added status for pre-load progress - If it stops, then you don't have the latest version!
- Now that all vehicles are loaded, driving NPCs have more vehicles to spawn in

FIXES
- First attempt for UI disapearing bug post logo screens - thanks to Guadmaz's tips
- Fixed a ~8% chance enemy vehicle spawns would be ignored

BALANCING
- Predator 2 cooldown is now the same as Predator 1 (7 secs)
- Increased HP cost on Bloodfuse from 15% to 20% + 2 sec cooldown

====
v0.2b
FIXES
- 100% crash hotfix after Gatecrasher was over - likely introduced with v0.2

====
v0.2
FEATURES
- You can now choose to un-hide the vanila health bar in the settings menu
- Added Ground Markers for Predator Specials 1 and 2
- Wingman / Union / Knine companions kills now added the player's elim count

FIXES
- Controller: Moved Blink to DPAD down, was previously overlapping with Take Cover action
- Fixed the minimum shooting range on E-Nova to avoid rare suicides
- Predator 1 now has a minimum range of 5 meters to better avoid suicides (+ marker)
- Enemies affected by Pull Specials like Vortex / Rise / Gust now take consistent damage
- Feared (Pink) NPCs far from the player will not re-drop airborne anymore

BALANCING
- Major Change: Wingman companions now follows the player around instead of sitting in vehicle 24/7
- E-Nova no longer targets Skydiving Enemies - it was doing too much work for the player
- Removed the extra X1 streak on Ambush + slightly reduced placement range
- Increased Knine companion count from 1 to 2 dogs
- Helicopter gunners now deal more damage since they are much rarer
- Slightly decreased the spawn range on Predator 2 - faster missiles
- Reduced cooldown on Stimpack from 6 to 2 seconds
- Haywired vehicles now explode faster to make it less awkward
- Haywire cooldown decreased from 18 to 10
- Other minor tweaks to specials not worth mentioning
- Re-disabled shoot while driving - disable script was accidentally deleted before release


====
v0.1
- Fixed a rare major lame issue where the player would spawn out of the zone and die very unfairly as a result
- Added basic controller support.. 
	- This covers Blink / Out-In of Vehicle / Weapon Cycling / Abilities
	- Nothing for the UI as of yet so keyboard inputs are necessary still
	- Please refer to the Database for more info
- Updated 3 Database pages
- Increased starting merit points from 0 to 5
- Reduced Heli spawn rates


====
v0.0
-Initial Release